2022, A Look Back
2022-12-26 by George P
The Roguelike Wave Continues
2022 was certainly not the starting point of the Roguelike indie craze that has been
dominating the gaming scene for many years now. However, the colossal and seemingly
endless wave of roguelike titles certainly did not lose its momentum this year, as in 2022 we
witnessed the release of countless worthwhile games from an array of talented and
hardworking indie studios. From the many different roguelike titles that I had the chance to
play and review this year, the common pattern that stood out to me was the “uniqueness”
factor. Exactly because “roguelike” is one of the most popular broad genres of our gaming
era, developers try their best to invent and innovate in many different ways in order to make
their games stand out in their corresponding sub-genres.
And this year I got to witness many of these awesome ideas first-hand. From 360 shooting in the 3D + 2D pixel-art hybrid game
Orbital Bullet to defending and expanding the last remnants of humanity in the RTS Age of Darkness featuring procedural generation and roguelike progression to reversing the roles
and commanding undead hordes against humanity’s armies in
The Unliving.
One of the biggest roguelike highlights of the year was without a doubt the platformer shooter Madshot (Early Access), featuring intense acrobatic gameplay, an awesome Lovecraftian setting, crazy weapon ideas, well-designed progression, and an awesome art style. Since my preview article back in July, Madshot has received multiple updates introducing new areas, new enemy types, new bosses, new weapons, new abilities, and much more! Not only that, but the game currently has an ongoing Christmas event so if you are ready for some jolly Cthulhu-bashing, now is the time to jump in.
Sokoban Reinvented
Roguelikes are not the only genre getting reinvigorated. In 2022, designer and developer Daisy Games released two Sokoban games that provided a fresh perspective on the genre and that I had the chance to try out. Sokobos used the traditional Sokoban formula as a foundation and introduced smart new mechanics and twists in its puzzle design; while SokoChess on the other side aimed to unite the Sokoban genre with the chess ruleset, producing interesting results. And while I was certainly more of a fan of Sokobos than the more experimental SokoChess, it has to be said that both games contain very clever ideas and carefully crafted levels, and are a great time for anyone looking for hours of challenging brainteasing fun. Speaking of Sokobos, just a month ago the game received a criminally cheap DLC expansion titled “Aphrodite's Trial” featuring new mechanics, another dramatic story inspired by Greek mythology, and 30 brand new levels.
The New Retro
Retro is back in style but not without first getting a substantial makeover. Merging the
old and the new is currently without a doubt one of the most influential and far-reaching
trends of the Indie scene and appears to have the potential to influence any genre. Ranging
from aesthetics to mechanics to overall styles to the smallest of details; these retro/modern
combinations have the capacity of forging games that evoke a strange impression of
familiarity while feeling fresh at the same time.
B.I.O.T.A. is a Gameboy-inspired blast from the past. Featuring classic action
platformer combat, countless retro color palettes, and even arcade-inspired vehicle sections;
this is a game perfect for anyone looking to blast and blow-up aliens in a Metroidvania-
flavoured adventure. While Retro at heart, B.I.O.T.A. features numerous modern additions
and conveniences, once again highlighting the indie gaming trend of uniting the old and the
new.
But not just B.I.O.T.A. Other great titles of this year include: Forrader Hero, a modern
tactical roguelike that will travel you back in time with its overall arcade-inspired aesthetic
vision. (Forrader Hero has also received multiple updates since my preview article back in
October, introducing new heroes and new modes). Tadpole Tales, an old-school shoot-em-
up (or “clean-em-up” according to the developers!) that combines one of the most retro
genres with an awesome fresh artstyle, modern polish, and very fluid gameplay and
animations. And Carbon Steel, one of the many horror indies of the year that aims to replicate
the PS1 era aesthetic while introducing brand-new and innovative ideas to generate tension
and terror.
I could write a very long list of all the reasons I admire and enjoy playing indie games
but if I could condense it into one sentence it would be the love, passion, and dedication that
the authors and teams behind these awesome titles have for their craft. This “indie factor”
applies to all the games that I had the chance to cover this year but here are some additional
highlights of titles that managed to be very memorable and touching.
The Metroidvania platformer Itorah was the first game I had the opportunity to cover
at Same Old Gaming. And while it was a game that I believe unfortunately failed to reach its
true potential, it nonetheless left a very strong impression through its breath-taking
environmental design, its unique setting, its incredible art style, and its mystical sound design
(which it received an award for just a few weeks ago!) The short experience Coil also left its
mark through its distinct world and melancholic atmosphere, a true passion project with some
very interesting themes. Finally, Violet and the Lost Colors was, for me, this year’s most
wholesome experience, made by a very talented solo developer, and is the perfect game if
you want a smile after a long and tiring day.
Thank you all very much for your support and I truly hope that we helped you discover even
just a few of the many indie gems of 2022.
Happy holidays everyone, see you next year!